v1.35 - Potions & Fixes
- Added Viking Tear EXP pot texture and splash texture
- Added MF and MF 4 Crit Potion textures and splash textures
- Added some emissive textures. Untested, currently broken on 1.8.9
- Added icy squids. Squids in ice biomes (Jerry Workshop) should now look frosty, unless that also isn't working.
- Added textures for all Level III Skill XP Boost Pots and splash versions
- Added Rain Witch's Rain texture
- Added Weather Stick UI's textures
- Added Jerry UI's textures
- Updated Foraging pots to have more contrast
- Fixed visual bug on Enchanting and Farming pots
- Fixed auto smelter texture in 1.14
- Fixed Diver's armor in 1.14
- Fixed pink potions when using outdated optifine in 1.8-1.12. They will still look bad, though!
I think this bug wouldn't happen in 1.13 so I didn't "fix it". Tell me if you ever get pink potions in 1.13+
v1.34 - Tons of icons, bit of other stuff, general improvements
- Probably fixed Custom Potions in 1.14
- Added Weights to "good" enchantment books, like Growth 6 and Sharpness 6. This means those textures will have priority over other custom textures and a Growth 6 book will always look like a growth book and so on.
- Added New Year Cakes for every decade. Should fully work up to year 109, then partially work afterwards.
- Added event icons for calendar (DA, Jerry, etc)
- Added coin icon (Spooky Event reward)
- Added Spooky Pie
- Fairy Armor icons now also change color
- Added Foraging Skill icon
- Revamped Perfect Armor colors, added golden details to all tiers
v1.33
- Added Farmer Boots (finally)
- Added Titan/Admin armor
- Fixed Flake the Fish
- Fixed Stereo Pants armor model
v1.32 - Small revamps
- Updated/recolored Day/Night/Eternal Crystals to look more unique
- Updated/recolored Melody Hair. That texture is also very tricky to make
- Updated/recolored Minion Expander to make it more noticeable
- Tuxedo icons should now appear in the NPC UI when buying the sets
- Added Flake and Gift the fishes
* Internal change (shouldn't affect in-game): lowered Water and Glitched Water weights by 1 to not conflict with XP boost potions outside the game (Lea's website)
v1.31 - Books update
- Added animated Vampirism VI texture
- Added (slightly) unique textures for Luck 6, Looting 4 and Scavenger 4
- Remade the Giant Killer VI texture
- Added Experience IV texture
- Bugfixes (mainly for the 1.13 version, as it had a few missing textures)
- Maybe something else that I forgot because I for some reason didn't write these patch notes earlier and now I'm writing it because someone complained
v1.3 - Potions and Fixes (small update)
- Fixed block models in 3rd person (small fix)
- Updated Crystal Armor Helmet icon texture
- Added Awkward Potion texture (no clue if those bottles will work in 1.13, tell me if they don't)
- Added Glitched Water Bottle texture (vanilla water bottle with no "COMMON" rarity)
- Added Winter Rod
- Added Ice Rod
- Added Stereo Pants and animated icon. Animated 3D model might or might not be added later
v1.29 - The Chill Update (so chill that I took long to make it because I was chillin')
- Made Reaper Scythe big in the 3D model
- Deleted Blaze Helmet texture, because duh
- Added orange stuff to Blaze Armor so it looks less boring. Don't ask
- Added Frozen Blaze Armor
- Added Frozen Scythe
- Added Auger Rod
- Added Snow Suit
- Added Yeti Rod
- Added Sugar Rush Book texture
- Added generic textures for Looting 4, Luck 6 and Scavenger 4
- Added Snow Armor textures and 3D textures
- Fixed Silver Fang 3D model that was looking super dumb, also made it look smaller in 3D
- Added 2 variants for bottle of Jyrre (<10 int and >= 10)
- Added Agility Potions
- Added textures for All the Skill XP Boost potions
- Added Yeti Sword
- Added all Tuxedo sets, including icons and models
v1.28 hotfix (same name, same download link)
- Made Raixer Axe look huge in first and third person like it should using a custom json model
- Changed a silly meme warning that I forgot I added to dragon.properties to a serious one because someone complained
v1.28 (fixes and improvements)
- Fixed the way Steve holds swords. This includes Prismarine Blade, Emerald Blade, Reaper Falchion and Revenant Falchion
- Fixed a few broken potions (Strength 8, Splash Mana, some random stuff)
v1.27 (fancy potion update)
- Added 25 Potion textures
- Added 25 Splash Potion textures
- Added Super Compactor textures
- Added Compactor textures
- Added Minion Expander textures
- Added Auto Smelter textures
- Added Training Dummy texture
- Fixed Diver's animation in 1.13 and other missing stuff.
* Tell me if something is still broken/missing in 1.13+
v1.26 (the spoopy update)
- Added Bat Person Armor icons and model
- Added Spooky Armor icons and model
- Remade the Raider Axe handle (added a grip, made stick red)
- Smite 6 should now display the smite version of the weapons
- Added Bat the Fish
- Added Shiny Yellow Rock
v1.25 (the panic update)
- Added temporary generic textures to Vampirism VI, Life Steal IV, Experience IV and True Prot books
- Added a texture for Pooch Sword
- Added Melody Hair
- Made Reaper Scythe Green (zombie-y) instead of Blue (diamond-y)
- Same for Scythe Blade ofc
- Re-made and re-added Bat Pinãta texture. I'll re-add the other ones I lost when my computer bluescreened in a distant future when I figure out if I'll be able to recover my HDD or not
- Added an experimental Thick Scorpion Foil texture
- Added Thick AotJ texture
- Added an experimental Tactician's Sword texture
- Added an experimental Thick Tactician's Sword texture
- Added Raider Axe
- Added Smite textures for all the above
- Added Hunter Knife
- Fixed Prismarine and Emerald Blades with Smite
- Added Weak Wolf Catalyst
- Added True Essence
- Added Polished Pebble
- Added Silky Lichen
- Improved Crystal armor. Also, Crystal Armor color now properly changes based on light level. Please tell me if the transparency in the 3D model works, because in this notebook in 1.8.9 it doesn't
- Updated pack.mcmeta
- Updated pack.png
v1.24 - Remade Foul Flesh to look more unique
- Added Red Claw Egg
- Added Slayer GUI Icons for Veteran Rewards, Combat XP Bonus, T3 and T4 Random Quests, and all tiers of all bosses that exist currently
- Added Silk-Edge sword
- Made Black Glass Panes slightly more transparent. I don't think I want to change the other colors or go past this, though. This is just to make the UI look a bit cleaner but still vanilla
- Some bugfixes
- Added colored pingbar in Tab
- Tried to fix SBA armor icon being tiny and failed
- I think that's all
v1.23 (The mini fish update!) - Remade Overflux Orb texture (old one was bad, try to guess where the new one is from )
- Added Nope and Shrimp the Fishes
- Added Grizzly Bait
- Added dark details to the string on Mosquito Bow
v1.22-1 - Improved dragon armor animation timing to slide through each piece at a time
- Added unique textures to all level VI books
- I forgot if I did anything else in this or the last updates, lmao
v1.22 - Fixed a few more random stuff
- Added Fly Swatter and Flycatcher
- Improved Tarantula Web texture
- Added Scorpion Foil texture
- Added icons for Bank Account Upgrades
- Small changes to Falchion textures
- Animated all 7 Dragon Armor sets
- Animated Diver's Armor
- Fixed all(?) Slayer Level preview icons
- Updated Tarantula Silk texture to a more visible one
- Updated Toxic Arrow Poison texture to a more realistic one
v1.21 (part 2.5 of 2.5 of the Slayer update) - All the important slayer new content is done
- Added/Fixed/Finished Tarantula, Mastiff and Pack armor
- Made Growth Armor fancier
- Added Weird Tuba texture
- Small internal optimizations
- Fixed random stuff
- Made most Boss Reward previews in the Maddox Menu properly show custom textures (high tier Spider/Wolf missing for lack of info)
v1.20-1 - Fixed all tier VI book textures being broken (I suck)
- Added Voodoo Doll texture
v1.20 (part 2 of 2.5* of the Slayer update) - Added a whole lot of stuff, and now the only new items missing textures are Mastiff and Pack armor which I either have no clue how to draw or zero info on, respectively. (and Tarantula legs/chest)
- Added Critical/Smite/BoA (basic) custom textures
- Fixed and added actual Revenant Armor textures
- Added digested mosquito
- Added Tarantula Boots
- Added Reaper Falchion
- Added Revenant Falchion
- Added Shaman Sword
- Added Reaper Scythe
- Added Scythe Blade
- Added Toxic Arrow Poison
- Added Golden Powder
- Added Maddox's Phone Number
- Fixed a bunch of bugs (hopefully all bugs added in 1.19)
v1.19 (part 1 of 2 of the Slayer Update) - Animated Tier X Perfect Armor
- Added a visual display for the Rainbow enchantment on shears
- Added Magical Water Bucket
- Fixed (maybe once for all) EXP Bottles in AH looking like enchantments if people who placed or bid on them had enchantment names in their MC names
- Fixed something else that I already forgot what it was, I think it was the 3D models for Emerald Blade/Prismarine Blade/Silver Fang in 1.11
- Added Tarantula Boots (untested) and made Revenant armor look like Zombie armor for now (WIP). Missing that weird Mastiff set and maybe something else for next update
- Added Ornate Zombie Sword, Edible Mace and Reaper Scythe
- Added Wand of Healing and Wand of Mending
- Added textures for Foul Flesh, Golden Tooth, Revenant Flesh, Revenant Viscera, Tarantula Silk, Tarantula Web and Wolf Tooth
- Added Scorpion and Mosquito Bows
- Minor changes to Decent Bow firing animation
- Fixed a few random bugs
v1.18.2-2 - Fixed level VI books showing a pink texture after the optimization in the last updates
v1.18.2-1 - Fixed a typo in the resource pack that was causing Forest Biome Stick to display a missing texture after the optimization in the last updates.
v1.18.2 - Added Aspect of the Jerry
- Added Sculptor's Axe
- Added a texture for 'Next Tier' in the minion UI
- Added Quiver Arrow
v1.18 - Added bronze/silver/gold counters to Collection and Recipe Book UI icons based on completion amount
- Made Fairy Armor overlay (the thing on the knees) still slightly change colors with the rest of the armor
- Added an animation for AotD
- Improved the Minion, Skill and Enchanting table UIs
- Revamped Miner's Outfit to look more stone-y and have golden details
- Since many people plant lots of Pumpkin/Melons in SkyBlock, decided to slightly change the vanilla stems so you know which ones are pumpkin/melon stems for QoL
- Fixed minion upgrade slots in 1.13+ and a few other stuff related to Dyes/Glass Panes
- Reworked Ender Armor to have black details and match the helmet
v1.17 - Changed a missing texture bug on AotE with smite. Oops
- Fixed Midas' Sword upgrade textures not displaying (this took almost an hour btw)
- Fixed Speedster Suit from Hypixel Lobby getting partially converted into Speedster armor in the 3D model
- Added Jerry Egg :O
- Added UI icons for enabled settings, disabled settings and '???'s
- Added a fancy, custom progress bar at the Collection tiers screen (17 textures)
- Added Pumpkin Armor icons and model
- Added Squid Boots icons and model
- Added simple Farm Suit icons and model
- Added simple Farm Armor icons and model
- Added simple Miner's Outfit icons and model
- Animated Emerald Armor icons
- Remade Challenging Rod/Rod of Champions/Rod of Legends to look less like a toy rod and more consistent with each other
- Made the Health and Hunger bars tiny. This way you can still see them, but they aren't as much on your way. Might take a while to get used to, but I believe this is a good change.